Tag archive for "Mobile"

ITU: There Are Now Over 1 Billion Users Of Social Media Worldwide, Most On Mobile

14 May 2012

  What does it mean when Facebook says it has 901 million monthly active users on its network? According to figures out from the International Telecommunication Union, it effectively signifies that Facebook is the world’s largest social network by a very long shot. The ITU says in a new report that that the number of [...]

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Harris: 20% Of US Consumers Buy Via Mobile; 62% Couldn’t Care Less

03 May 2012

Mobile devices, by some estimates, will become a replacement for your wallet in the future, with NFC, dongles and sophisticated apps helping you buy things and manage the rest of your financial life, and with companies like Visa getting in on the action and eBay/PayPal expecting $ 8 billion in mobile transactions this year. But in [...]

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Bee Media Acquires Adcentricity To Unite Location-Based Advertising & Mobile Shopping

24 April 2012

Bee Media, the makers of a mobile shopping platform that serves location-specific offers and info to mobile devices, today announced that it has acquired Adcentricity, a similarly location-focued digital media startup. Under the terms of the acquisition, Bee Media secures rights to the Adcentricity name and will operate as Adcentricity going forward. Doug Woolridge, the [...]

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Bingo Bash-Maker BitRhymes Raises $1M For Casino-Style Games on Facebook, Mobile

16 April 2012

BitRhymes, the San Francisco-gaming startup behind a bingo game that has attracted about 400,000 daily active users on Facebook, has raised $ 1 million in angel funding. BitRhymes’ rise comes at an interesting cross-roads for casino-style games on the Facebook platform. Not only are they becoming more popular, considering last month’s release of Zynga Slingo, [...]

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Nextpeer Pledges To Make Any Mobile Game As Social As OMGPOP’s “Draw Something”

06 April 2012

There were plenty of other Pictionary-like games in the iTunes app store before OMGPOP’s Draw Something. But the secret ingredient behind Draw Something’s runaway success was its very social, asynchronous gameplay. Most independent game designers don’t necessarily have the extra manpower to build an engine that supports this. That’s where an Israeli startup called Nextpeer [...]

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