YouTube Live Now Available To All Users With 1000+ Subscribers |

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The ability to stream live from YouTube is now available to a much larger group of users. YouTube announced that as of Wednesday, May 15th, users who have over 1,000 registered subscribers to their channels will have access to YouTube Live—a service which was first launched for beta testing about 2 years ago, but which has not previously been accessible to a wide audience.

With the changes effective already, any user with a significant number of subscribers can now stream live video to be broadcast to their viewers. Fans can watch the live stream on any device that has access to YouTube. Until now, the option to broadcast content in real-time was only made possible for specially selected partner accounts or developers of video games.

YouTube Live will provide an entirely new set of opportunities for YouTube channels and personalities to connect with their fans. Rather than constantly uploading new videos to a channel, users with over 1,000 subscribers can now plan to schedule live streaming events or specials that their viewers can watch and respond to in real-time.

Eligible users should be able to stream from multiple camera angles and also allows viewers to skip to different parts of the broadcast as it’s streaming; to check whether an account has been granted access to YouTube Live, users simply look at their Account Features page. Checking box with the option to enable Live applies the channel creator for the new feature.

Some partner accounts already have access to paid live-streaming abilities, such as pay-per-view options and paid subscriptions. However, it is not yet certain whether the new expansion will offer these features to all accounts with over 1,000 subscribers.


YouTube alienates amateur users by courting pros |

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After struggling for years, in late 2010, Driving Sports TV, a scrappy, two-person video production outfit led by Ryan Douthit, finally began supporting itself with advertising income from YouTube.

It didn’t matter that the channel’s production set was simply a green screen in Douthit’s cramped garage in a leafy Seattle suburb; Driving Sports TV’s revenues were roaring like the rally car engines it featured.

Achieving self-sufficiency on YouTube was Douthit’s dream. Then it became a nightmare.

Over the past year, Driving Sports TV’s popularity and revenues have plummeted as much as 90%, Douthit said, as viewers abandoned him for slicker, more professional and better-marketed fare that’s suddenly streaming onto YouTube.

Douthit is among thousands of amateur video producers who helped Google-owned YouTube become the Internet’s most popular video-sharing site.

But YouTube’s thriving amateur core now feels squeezed out by the site’s sweeping transformation from user-generated clips to more professionally produced content, posing a potential dilemma for Google’s long-term ambitions in online video.

“I drank their Kool-Aid,” Douthit said. “I believed their whole pitch, that anybody with talent and drive could make a living out of YouTube.”

A year ago this month, YouTube embarked on an initiative to invest hundreds of millions of dollars to acquire original, professional content in an effort to compete for ad dollars against traditional television networks, digital streaming services such as Netflix and rival Internet companies like AOL and Yahoo.

Tom Hanks, Amy Poehler and other big-name talent are now backing YouTube projects, while Madonna, Jay-Z and Ashton Kutcher have signed up to curate YouTube “channels,” bringing hierarchy to an ecosystem that looks more like Hollywood by the day.

The influx of cash, celebrity and structure has left many small “YouTubers” – the bedroom pundits and aspiring guitar heroes who helped make YouTube popular – feeling alienated and shunted aside.

In July at Vidcon, an annual conference for the YouTube creator community, Jim Louderback, the chief executive of Revision3, a well-known digital video network recently purchased by Discovery Communications, said disenchanted YouTubers were fleeing for other platforms. As he spoke on stage, a slide presentation behind him showed a picture of rats scrambling off of a ship named “YouTube.”

Louderback’s presentation proved prescient – in the past year, as their frustration has mounted, some young YouTubers have begun uploading content elsewhere, a potentially damaging prospect for Google.

In an interview with Reuters at Revision3’s 4,000-square foot studio space in an industrial building in San Francisco, Louderback said many successful YouTubers were exploring how to stream video in their own apps, totally independent of YouTube.

He has poached some of YouTube’s biggest stars himself, signing them to Revision3’s talent roster and shifting some of their videos onto its own website.

“If you’ve got great content, you can find an audience anywhere,” he said.

MONEY VERSUS LOYALTY

YouTube executives say they’ve made a concerted effort to keep all the site’s content-providers happy. However, there is little doubt that the move to more professionally produced content is proving good for business.

“Our big advertisers like the path that YouTube has taken,” said Andy Chapman, head of digital investment at Mindshare, an ad agency that counts Unilever, Kimberly Clark and LG Electronics among its clients. “A number of clients say this looks and feels like the direction the market is going.”

Wall Street analysts like Citigroup’s Mark Mahaney say YouTube already contributes about $3.5 billion to Google’s top line every year, a figure that is expected to climb.

In the U.S. market, for instance, total revenue from digital video advertising is expected to grow from $2.3 billion this year to about $7 billion to 2015, when roughly 40% of the U.S. population will be watching TV online, according to advertising industry analyst eMarketer.

In recent years, YouTube has shared ad revenues with its content creators, based on how many views their videos get. But tensions between the company and video creators came to a head in March when YouTube, which says its streams more than 4 billion videos per day, changed an algorithm that governed which clips were recommended to viewers.

The tweaks, which lowered the number of overall views across the site but boosted the average time viewers spent in each video, prompted many of YouTube’s amateur providers to cry foul, arguing that the move favoured longer, professionally produced content. A group of young users started circulating the #saveyoutube hashtag on Twitter and, in May, when a Google employee sought feedback on the situation on the Google+ social network, she received more than 150 responses from users, many concerned and some bitterly angry.

Douthit, the producer of Driving Sports TV, said he was stunned recently when he saw YouTube promoting Drive – a competing professional program that received investment funding from the site – in ad slots shown before his own videos load.

“It felt like being kicked,” he said. “They’re forcing independent producers like us to go other routes.”

Douthit has since sold his segments to a TV network in South Africa and uploaded segments to Apple Inc’s iTunes, where, he said, they were downloaded 800,000 times last month.

For its part, YouTube executives say they recognize the importance of their “community” and that they are working hard to cater to both the “heartland, heritage YouTube” and the name-brand content streaming in from Hollywood.

“Any time you have a lot of changes, people get nervous,” said Tom Pickett, the company’s global head of content operations. “We’re trying to listen as best we can to the concerns coming out and coach folks through these changes.”

In recent months, company employees have held Google+ video chats to talk creators through their concerns, and next month, Google will open a sprawling, 40,000-foot facility in Marina del Rey, California, offering free studio space and equipment rentals to independent creators who otherwise wouldn’t have access to such resources.

“YouTube is nothing without its content creators,” Pickett said. “One of our key differentiators is that breadth and depth of content, so we’re totally about making it possible for anybody to have that opportunity for success.”

YouTube has in fact deepened its investment in its young would-be stars. Last March, Google acquired video start-up Next New Networks, and turned it into an academy of sorts teaching videography skills and publishing a Creator’s Playbook offering tips on how to promote videos.

The company invited up-and-coming YouTubers with fewer than 300,000 subscribers to apply for $35,000 US in funding and four-day stays at a “Creator Camp” to hone production skills with help from pros.

STRIKING DIGITAL GOLD

To a great extent, the frustration among YouTube’s amateur users stems from the ever-mounting competitiveness amongst their peers. Not unlike aspiring actors, aspiring YouTubers have flocked to Los Angeles with hopes of joining the handful of stars rumored to make million-dollar salaries.

An entire industry of production start-ups, perhaps ironically called “networks,” has sprung up, signing YouTube stars to contracts and helping negotiate ad deals and merchandising tie-ups.

These networks, among them Revision3, Maker Studios, Big Frame, the Collective, Machinima and Fullscreen, use subtle programming techniques to make YouTube’s recommendation engine to highlight their videos more often and also call on their roster of stars to cross-promote rising talent.

YouTubers say it’s becoming impossible to rise to the top without the support of these networks, who increasingly control the levers of stardom.

“The sad thing was when YouTube was first starting out, we didn’t need networks,” said Philip Wang, 28, an independent YouTuber who has made videos professionally since college. “It was people working together and exploring. But now there’s more at stake. People are all fighting for ad dollars, fighting for views.”

YouTube also benefits from the new networks. For instance, the ad deals Big Frame has independently struck with Home Depot, Levi’s and Electronic Arts in turn burnish YouTube’s reputation as an ad vehicle, said Jamie Byrne, the site’s head of original programming.

And not all of YouTube’s amateur providers feel disenfranchised by its move to more professional content. Many argue that the corporate dollars and Hollywood attitudes have had a net positive effect for them. In May, the company disclosed that “thousands” of its young stars now make six-digit salaries from YouTube, up from just a handful a few years ago.

“This is real money – and real businesses – being made. The ecosystem is getting that much stronger,” said Shira Lazar, a YouTube star who went on to host the “What’s Trending” show on the CBS News website.

“It’s incredible,” Lazar said, “if you think how this has all happened in the past three years.”

Source: TorontoSun


YC-Backed Photo Sharing Service PicPlum Gets A Revamp; Mobile App & API Are Next –

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PicPlum, the Y Combinator-backed photo-sharing and printing startup that debuted last summer, is rolling out a major upgrade today. The focus, for the most part, has been on an improved user experience, offering everything from minor tweaks like address autocompletion, to new product offerings like more print sizes. But as a regular PicPlum user, I’m more excited about what they’re working on next: a mobile application and API that will allow any other developers to offer “print photos” from their camera or photo-sharing application.

First of all, a confession: I’ve been using PicPlum since Day One, and I don’t think I’ve ever skipped a month. But I never use it from the web anymore, so all of today’s changes don’t impact my everyday experience that much. To catch you up: PicPlum is a photo printing service, in the same space as something like Shutterfly or Snapfish, for example, and admittedly, a more pricey one. While PicPlum touts its high quality prints, the real reason for the extra cents that makes it worthwhile (in my humble opinion) is that it’s dead simple and convenient to use. I honestly can’t say the same about the competition.

For me, “usage” means emailing select photos from my iPhone’s Camera Roll to photos@picplum.com. Afterwards, everyone I’ve configured to receive them will be automatically shipped photo prints and/or a batch via email.

 

But today’s upgrade will entice those who prefer to work with PicPlum on the web. Fro starters, they’ve made it easier for new users to get going – you don’t have to sign up before dragging-and-dropping your photos into the box on the homepage, for example. You add your photos, then add recipients via Facebook or optionally sign up for the service.

 

Also new today are additional photo sizes: 4×6, 5×7 and 8×10′s are available, with the option to print text and dates on the back. In terms of features focused on ease of use, the service now completes typed-in addresses using Google’s Places API, fixes obvious typos (Gmial becomes Gmail, e.g.), and it helps you track down mailing addresses you don’t know with a feature called “ask for address.” You enter in the email address for the person, and PicPlum sends out a message to them telling them you would like to ship them photos, and provides a form where they can enter their address. When complete, the service automatically ships the photos to them, without any extra involvement needed by you.

 

However, one of the more notable features in today’s upgrade are new “sharing” pages. You can now configure a customized email address which everyone at an event can use (baby showers, family reunions, weddings, etc.). All the photos are mailed into that address, and participants can later view all the photos everyone shared from the PicPlum website, with the option to print the photos they want to keep.

 

The company has also added the ability to send a customized greeting alongside the printed photos. They’ll soon expand this feature with themes, so you’ll be able to use this for your holiday cards, for instance.

 

Combined, all these new features make for a completely revamped online service today. However, what’s more exciting is what’s still in the works: a mobile photo-taking app with the ability to share to PicPlum and elsewhere on the web, which will hopefully make PicPlum even easier to use from mobile, since the iPhone limits you to five photos per message. Another item on the way is the PicPlum API, which will allow third-party developers to integrate photo printing services into their app  – and even generate some income by doing so, unless they want to go white label.

While PicPlum isn’t disclosing user numbers, co-founder Paul Stamatiou (who created PicPlum with Akshay Dodeja), says that 90% of its top users are new parents or families sending in 15-20 photos per week (guilty on all counts). Engagement is high with users returning monthly, and despite PicPlum not having a mobile app, 30% of the photos shared come from mobile devices.

You can try out the new PicPlum from here.


YC-Backed HiMom Helps Your Parents Keep Up With Your Life, One Postcard At A Time |

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Social media sites like Facebook have become a central part of the lives of many families, letting them keep tabs on each other’s lives through pictures. But they’re not for everyone. My mom and dad, who live in the U.S., have no interest in joining Facebook. They are okay with email, and my dad will even video Skype if his wife, my stepmom (a computer scientist, as it happens), sorts it out for him. But you know what? They still really love it most of all when I send them a real letter with photos of me, my husband and our two kids. And you know what else? I’ve really fallen off the wagon where letters are concerned. I’m terrible at finding time to sit down and write them, and then getting around to sending them.

So I was especially excited to hear about HiMom, a YC-backed mobile app, part of the current class, that lets you create postcards from pictures you’ve taken on your phone, and then send them to your parents — or anyone else you’d like to keep in touch with on a regular basis. To me, it seemed like the perfect union: it takes something I am already doing to record and create things (using my phone) and matches it up with how my parents like to get their content (in a physical form).

“HiMom is about improving engagement between the young social networking generation and those who are not connected there,” co-founder Martin Poschenrieder says. As with a lot of YC products, the founders have been using their YC classmates and past work contacts as guinea pigs, and the service, they’ve found, is being used just as much by those living near to their families as it is by those who are many miles apart — the latter use case coming out of the founders’ own backgrounds, two Germans in Silicon Valley whose families are still back in their home country.

The app works simply enough: with the iPhone app, you can use any picture you have taken on your phone, or from your iPhone library via iCloud, and turn it into a postcard. You have some options for borders and filters on a full-sized postcard picture; and you can type a message. And in a nice touch, you can also “sign” the card either with a scribble of your name or another doodle. You can then send it as a postcard for $ 1.99 or as a free email.

Before I go any further with this, I’ll say yes, I know there are already a bunch of photo sharing apps, and even hundreds of postcard apps, out there already.

Touchnote says it has 2 million monthly active users on Android, and a further 50,000 active monthly users on Facebook. Postagram is another popular postcard-making app, and its developers Sincerely are now working with Facebook on a postcard service to create images out of Facebook photos specifically. And with so many more, is there really room for another?

I think yes, particularly if HiMom follows through on the trajectory its founders have started. HiMom does what its name says: it is about creating and sending postcards, and building up a relationship specifically around one or two particular people — in this case between you and your parents, grandparents or others who are not necessarily connecting with you in your busy life.

By narrowing the focus, it becomes something you could potentially use more regularly as part of that specific relationship. In that sense, it’s not unlike Pair and Cupple, social networking apps designed for groups of two. By focusing on building social relationships outside of the more established social networking norms, it’s not unlike YC alum Family Leaf (a family-based social networking platform for families who don’t want to or can’t use Facebook).

HiMom has some automation built into it as well: an upcoming update will offer a weekly alert at 11am, and future versions of the app, Poschenrieder says, will let users change how often and when this alert comes, to remind you to send over a card your contacts. Other features to come will include a read receipt, “so that you see when your mom opened the notification email,” Poschenrieder says, as well as a “thank-you” button for your recipient to reply automatically, as well as address book integration: right now you have to enter recipients’ addresses manually. Integrating the address book might widen the number of people you would use HiMom for as well.

What’s potentially even more interesting is how the HiMom framework could be developed for more than just postcards: think of how, say during a birthday or special occasion, you can add a bouquet of flowers or chocolate (or other gift) delivery, in addition to the postcard.

And that could loop in with some of the e-commerce knowledge of Poschenrieder and his co-founder Markus Jura.

The pair are both German and met while working for Accenture in Europe. When they were in London applying for Y Combinator, they actually pitched a completely different idea, around product sharing between people. (That idea was parked when they realised that “acceptance from local merchants in the U.S. was different than in the UK,” Martin told me.) It’s not too surprising to see YC startups changing this way; after all, the incubator has an ethos of backing talent, not specific ideas.

Things like physical gifts could be something to explore further down the line. For now, it’s about sending a beautiful postcard in place of what was there before… which, for many busy professionals, may well have been nothing.


YC-Backed Flypad Wants To Turn Your iPhone Into A Steering Wheel |

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Smartphones have a lot of cool technology built in, from high-res touchscreens to gestural command features, like shaking, rocking, or rolling, and motion sensing via accelerometers. Just as mobile computing is revolutionizing the way we communicate and interact with the world, unsurprisingly smartphone technology is also having its way with gaming.

Since we’re rarely without our mobile devices today, mobile gaming (especially social-mobile) is becoming increasingly popular — but thanks to the wizardry of smartphone tech — a number of intrepid souls are turning back to explore the interactive possibilities between our mobile devices and our hardware — our desktops, etc. The most entertaining example of which would be the ability to transform our smartphones into game controllers.

Joypad, for instance, is transforming iPhones into game controllers for iPads, Macs, and PCs by syncing them over BlueTooth or Wi-Fi, just as Brass Monkey is doing for browser-based games.

Today, a member of the current batch of Y Combinator startups called Flypad joins the group of entrepreneurs looking to game-ify smartphones, albeit with a more specific focus. Flypad transforms the iPhone into a steering wheel for PC racing games, allowing gamers to steer their vehicles of choice in games like Need For Speed: The Run — with their iPhones.

Initially, the team was on a similar trajectory to that of Brass Monkey, in that it offered support for Android and iOS that, through apps and Wi-Fi, linked smartphones to browser-based Flash games. However, the team found that browser-based games attracted a more casual gaming audience that didn’t care quite as much about peripherals (devices connected to a host computer) as more hardcore gamers playing PC racing games. To that point, the newest version of Flypad has seen 7,000 downloads in beta testing and is resonating particularly in international markets, where the cost of buying controllers, steering wheels, and the like, are higher.

Going forward, Flypad has two immediate goals, which are to increase the amount of play-able racing games (and beyond) in its bullpen, as well as rolling out a full set of APIs for game developers, which allow them to easily add the iPhone as an input for their games.

Of course, integrating with existing games is just the beginning, as the team’s eventual plan is to enable a whole new class of games to be developed. Typically, game controllers today are simply just pieces of hardware, but eventually controllers themselves will be running their own complex software, opening up whole new ways of interacting with games.

Some of the other solutions out there today, says Flypad Co-founder Ayo Omojola, tend to have heavy developer focuses up front, but, at the end of the day, gamers don’t play games because of the phone or the novelty of the technology, they play because they love the gameplay or experience of their favorite racing games. So Flypad focused on offering a quick way to preload content into the experience, so that gamers don’t have to worry about the technical side, they can just sit down and play.

So, while they initially offered a browser mechanic that enabled gamers to quickly play on the Web, although HTML5 in progressing rapidly, the gameplay just wasn’t the quality as those Steam games, for example, which is why Flypad is currently offering compatibility with some of the games in the Need For Speed series, DIRT3, Burnout, and Ignite. Certainly, Flypad faces some friction in that it isn’t platform or device agnostic, and the fact that many serious gamers prefer fixed-wheel controllers to something more free-wheeling like a smartphone control; however, at this point Omojola says that the team is focused on killing the experience of PC racing games on the iPhone.

Next, the founding team, which also includes Gaurav Namit and Femi Omojola, plans to actually embed themselves in their users’ living rooms, so that they can better observe the habits of gamers, how they play, what their engagement looks like, etc. But for now they know that opening their doors to other game developers represents the best immediate opportunity for increasing the number of games (and features) that they can integrate with their smart, motion-sensing steering wheel. To do so, the team recently released its Flash API, and is looking to launch its Unity API next.

Of course, in the big picture, it might be easy to see Flypad’s technology as an add-on, but in reality, their smart steering solution is meant to get developers excited about creating games for smartphones, and that in turn, hopefully encourage gamers to follow. What’s more, the real nifty bit of the technology Flypad offers is the ability to provide users with dynamic interfaces on their smartphones, which change in realtime, so that, say, if you’re playing Madden, your playbook only shows up on your phone and not that of your opponent.

The technology around mobile device-controlled has so much potential, and although it’s still fairly novel to most gamers, I’m sure we can expect some cool things out of Flypad as they push forward.

For more on Flypad, check them out at home here and in the intro video below:


Yahoo Implies It Can Still Shake Down Facebook For Patent Money. Bloody Unlikely |

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Yahoo and Facebook signed a contract today that says they cannot sue each other over patents. Yet Yahoo may be trying to convince investors that Facebook would still pay to buy or license some Yahoo intellectual property. But according to a source familiar with the exact wording of the Yahoo-Facebook contract, the two companies have rights to each other’s entire patent portfolios, so Yahoo would have no leverage to extort money or value from Facebook.

I smell something fishy. Let’s investigate.

Facebook’s press release states the agreement does “include a patent portfolio cross-license”, and my source says the word ‘portfolio’ means each company’s entire patent repertoire.

Kara Swisher had a scoop that the agreement was signed. Yet in a follow-up interview about details, “the pair” of Yahoo interim CEO Ross Levinsohn and Facebook COO Sheryl Sandberg apparently told Swisher that “The deal encompasses licensing of a little more than half of Yahoo’s rich portfolio of digital patents and an agreement not to sue on the remaining ones, which Facebook can license or even buy in the future.” Swisher tells me this information is attributed to “both companies”.

So the question is, is this case shut tight and Yahoo can’t make money off of Facebook via patents? Or is there still potential for Yahoo to salvage some direct compensation beyond the value of a deepened partnership?

The contract’s details are confidential, so we may never get a definitive answer on this. But here’s what I believe based on my sources and the press release:

What Swisher was told and published would cause people to believe Yahoo might still make money directly from its patent assault on Facebook. The same assault that Swisher said former CEO Scott Thompson promised Yahoo’s directors would earn it a huge settlement pay-out from Facebook. The same assault that deeply hurt Yahoo’s reputation by making it look like a troll fighting against innovation.

The only chance for Yahoo would be if Facebook eventually wanted to outright buy its patents to assert them against other companies. But Facebook has said and shown it’s not interested in patent aggression. Plus with stockpiles already purchased from IBM and AOL/Microsoft, there would be little need to buy or license IP it already has rights to.

Seems like Yahoo has a lot to gain by somehow painting today’s agreement as leaving space for it to still recoup some of its losses from fighting the case. But that gain comes by misleading investors into thinking patent-based monetary gains for Yahoo from Facebook are still on the horizon. And while Facebook is trying to claw its way back to its IPO price, now it has investors worrying there could be more Yahoo patent woes.

Unfortunately for Yahoo, I don’t think that’s true and I see nothing on the patent horizon but the open sea its sinking in. Even as Facebook threw it a life preserver of an ad sales partnership, Yahoo is still trying to act macho. This was a chance for Yahoo to start over, but now I’m thinking old habits die hard, and the deceitful ghost of Scott Thompson lingers.

[Image Credit: Zazzle]


TechCrunch » SocialTechCrunch


Yahoo Extends Maternity Leave, But Maintains Ban On Working From Home |

Marissa-Mayer

It was just months ago that Marissa Mayer banned her employees at Yahoo from working from home on the claim that telecommuting is bad for productivity. However, she may have redeemed herself in the eyes of many of her employees, especially those who are pregnant, by announcing this morning that maternity leave is being extended by eight weeks. Mayer announced the change on Tuesday morning.

Yahoo’s expectant mothers should now have a little extra bounce in their step. The paid maternity leave for new moms is 16 weeks and 8 weeks for new fathers. There are also 8 weeks available of paid leave for parents who choose to adopt and foster children, or who have a baby via a surrogate. Another bonus for new parents is that Yahoo will also offer employees $500 to help purchase new items for the baby; this benefit was already in practice at Google so perhaps that’s where Mayer found her inspiration.

Although Yahoo recently took quite a bit of heat for the controversial decision to forbid employees from working remotely, they are offering many compromises, such as eight weeks of vacation for any employee who has been with the company for more than five years. That should give long-term employees the chance they need to rest and recharge before returning to their busy, in-office work weeks in Silicon Valley.

In regards to the decision to remove working from home as an option for her employees, Mayer stands by her choice. She believes that group brainstorming and idea sharing are more important to Yahoo’s success than individual employee productivity.

A spokesperson for the company reiterates that Yahoo is working towards being “the absolute best place to work.” Other benefits that Yahoo has recently provided for its employees is free food at work, company smartphones and newer computers. Although most of these changes were made in the name of improved productivity, Yahoo may be trying to compensate for the negative response they received for the ban on telecommuting.

They company is also offering gift packages to employees who are new pet owners.


WWDC Rumours Abound: What Does Apple Have In Store? |

WWDC-2013

Apple’s highly anticipated, annual Worldwide Developers Conference (WWDC) is almost upon us, and there are tons of rumours floating around just waiting to be confirmed or squashed. The conference is schedule to begin with a keynote speech on Monday, June 10th at 10:00 AM Pacific Time. So what can we expect Apple to unveil next week? Here are a few samples of what might be in store:

News For Mobile: iOS 7

Apple has already promised to release a new version of iOS and OS X, so WWDC will likely receive the very first peak at what the new software has to offer. The keynote will likely discuss the updates and changes made to the OS, which will include revealing the details of the new ‘flat design’ and visual makeover propelled by designer Jony Ive. Other rumoured updates include further integration with social networks, Airdrop file sharing, and better vehicle integration of Siri and Maps.

Developers attending WWDC may be lucky enough to receive access to iOS 7 before the public so they can begin creating new apps and test out the OS themselves.

News For Mac: OS X 10.9 

So far, Apple has not made any official announcements to the public regarding an upcoming version of its operating system for Mac. However, rumoured updates for Apple’s Mac OS include improvements to Safari, Finder, and support for multiple monitors; as well as potential use of Siri and Maps integration for the OS.

Other Rumours: “iRadio”

There has been a long time rumour that Apple is developing a service for streaming radio, but nothing has yet been confirmed. MacRumours noted that Apple was reportedly struggling to strike a deal with major record labels and publishers, causing huge delays in its radio streaming project, which has been unofficially named “iRadio”. Some reports suggest that Apple has worked out some of the kinks and will be unveiling the service at WWDC next week.


Wunderlist To Launch Paid Version For Businesses –

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European-based app developer 6Wunderkinder is making a move to appeal to businesses with a professional version of the already insanely popular Wunderlist app. Wunderlist currently has over 9 million app downloads and counting, but expanding to offer up a new product to attract even more of the mobile and tablet market. The app is slated to be released next week.

The German company faces an ever-growing competition pool from other similar apps that are geared towards improving the user’s productivity and providing convenient and organized calendaring. However, the upcoming Wunderlist Pro will operate on a subscription model and be aimed small businesses. The main tasks the service will assist with are task management as well as collaboration; another way the app is designed to help businesses is through increased security.

According to 6Wunderkin’s CEO Christian Reber, the pricing plan will be $4.99 per month or $44.99 for a full year’s subscription. These numbers place Wunderlist Pro in line with similar services from their competitor Evernote, such as Evernote Business and Evernote Premium. The basic app will still be free to download.

The current Wunderlist app is free for any user to download, which is part of its popularity. It’s a useful tool to help manage your tasks and to-do lists on your phone, tablet or computer device, and the app connects to your Google Calendar. 6Wunderkin prides itself on designing simple, user-friendly products.

Currently, the app is available for iOS, Android and the web, but the company hopes to launch a Blackberry version as well as a Windows Phone rendition in the near future.


World’s First JVC GY-HMQ10 handheld 4k camcorder |

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JVC has announced that they have just released the world’s first handheld 4K camcorder, known as the GY-HMQ10, where it is capable of capturing, recording, and playing video images at four times the resolution of high definition television. Using JVC’s Falconbrid large-scale integration (LSI) chip, it is capable of delivering high-speed signal processing and a 0.5″ CMOS imager with 8.3 million active pixels. All that graphical firepower translates to the ability to deliver real-time 3840 x 2160 footage at 24p, 50p, or 60p.

Might this signal the start of a broad market for full 4K end-to-end production? Perhaps, and the GY-HMQ10 could very well, be hailed as a breakthrough product that opens up 4K imaging to users who previously would not even give it the time of day, years down the road should it take off in a big way. While high resolution 4K still picture imaging has been available for some time now in DSLR cameras, motion video capture still remains lagging behind simply because there was no processor fast enough to get the job done – until now, that is. The GY-HMQ10 will ship with manual level controls for audio, with audio metering in the LCD and viewfinder displays, while a microphone holder and two balanced XLR connectors with phantom power are located on the handle. It is not going to be cheap though, selling for $4,995 a pop as it arrives at world markets in March.